See the One Drive link below. I have a group object in a scene called "Lib" in file "AssetsIssue.blend". The model simply consists of a group of cylinders representing shoulder, elbow and wrist joints for a Remote Manipulator. These objects are supposed to be arranged at set offsets from the origin and set rotations. The master group is called "RMS". I instance RMS on another scene called "Compose". There is an error seen in image "LibScene-LocationBad.PNG" - the wrist joint at the upper left is separated from the arm cylinder.
The problem; is that when I fix this offset in the master group by block selecting the offending components and translating them in x to the proper offset, the locations revert to the original bad offsets as soon as I go to the scene named "Compose" and Add->Group Instance the RMS group. See images "LibScene-Edited.PNG" and "ComposeScene-LocationBad.PNG"
Note in the screen shots "LibScene-LocationBad.PNG" and "LibScene-Edited.PNG" the location, scale and rotation transform boxes are green. They remain green even if I remove all the members from the group.
What am I doing wrong?