I have created a rigged 3D model, and it starts with nothing but white. I wonder how to color the model.
I did try painting it directly in Blender and did not like the results. There were spots I couldn't get to make my model blink.
I also tried unwrapping the mesh, painting it in an external program, and "wrapping" the new painted texture around it. The results were much better.
Am I on the right track? What can I do to improve the resulting model? What other options do I have? I want the model to be 100% done, to be used in an external game engine, so that I can start with the programming.