I'd like to have a model shatter and then have the fragments float about a bit, then reassemble into a different model. How would I do this?
I know of cell fracture, but I don't know what all of the variables and settings do when fracturing something. I know enough about physics simulations to make a model explode.
I'd like the pieces of the shattered model to be this kind of shape.
The fragments are all pointing in the same direction and long and thin. How would I achieve this/is it possible/is it possible for a novice user to do without a lot of confusion?