I have created a model which requires some faces to be dual sided.
I intend to import this model into Unity. Reading about this, it seems that the recommendation is to duplicate the polygons and then flip the normals.
What I have done so far is simply to duplicate the all of the relevant faces using Shift+D and then flip the normals. I don't like this method though as it hampers any future alterations to the model itself.
What is the best way of doing this?