I'm self taught and just recently learned of the edge/vertices slide tool. I was wondering if it was possible to slide an edge, while keeping a perpendicular "lip/bevel?" in the same orientation as it slides. (ie keep the bevel face perpendicular.) I hope the below screenshot gives a better picture.
If this is not currently possible, what method would you recommend to move this edge/bevel inward as I slide the shown edge? In the end i need to have the same vertices count, and a texture is already applied to mesh.
Thanks for any recommendations !