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Assume that we already have the cloth "UV unwrap image" – so-called design drawing.

enter image description here

How to create a 3d model where the unwrapped UV images must exactly fit the given design drawing?

There maybe two approaches,but I don't know if they will work.

1: create a 3d model beforehand then unwrap its uv.

2: the "converse thinking" – compositing the design drawing to make a 3d model.

The question is how to make sure the models unwrapped UV image shapes exactly fit the given design drawing?

Any ideas? Many thanks.

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  • $\begingroup$ Is it a vector? You could try manually entering path node X and Y values into vertices to make the separate parts. It'd be a pain, though. $\endgroup$
    – SilverWolf
    Sep 19 '17 at 18:57
  • $\begingroup$ @seaturtle,thanks for reply. the "pain" is the why i ask for help. $\endgroup$
    – guzuomuse
    Sep 20 '17 at 5:53
  • $\begingroup$ so i want to find a way to process this automatic. "vertex group","node editor","compositor distort image","shrinkwrap modifier" or something else maybe could offer help for this.but i don't know which is the right way :( $\endgroup$
    – guzuomuse
    Sep 20 '17 at 6:01
  • $\begingroup$ Yeah, I'm not sure there is a right way. (: Although I just remembered that you can import SVGs as curves—try doing that and then converting the curves to meshes. $\endgroup$
    – SilverWolf
    Sep 21 '17 at 16:24

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