I have something like a slideshow I'm working on (essentially a shadow box that flips through images), and I can't find an easy way to change the image on a plane.
The two solutions I can think of are:
Copy paste the image plane for every image, create a new material for every image, and show/hide each plane throughout the animation. Seems like a lot of redundancy.
Copy paste the image shader for ever image and create a vast network of mix shaders to move from one to the next. This seems also like a lot of redundancy and huge ugly node graph.
What I wish I could do is change the image chosen for my Image Texture as a keyframe, but unfortunately insert keyframe does not work for the image path option.
So how can I do this? Is there any way to do it that doesn't include a ton of redundancy?