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Is there a way to map a procedural brick texture to a sphere ? I tried with Textures Coordinates and Mapping nodes, but it's still not good.

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Enter Edit Mode on the Sphere Object, press U and unwrap using "Sphere Project". In the Node Editor, press shift+A>>Texture>>Texture Coordinate and connect the "UV" Output with the "Vector" Input in the Brick Texture node. Finished!

enter image description here

I hope this helps you ;)

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