Friendly greetings !
So, i'm kind of a beginner in blender. Used it for many many year (since before v1.0) but on an extremely irregular basis. (a few times a year)
When cycle came out i assumed that every light should be an object with an emissive shader. Make sense, right ?
Now i realize it's actually :
- may not be totally stupid
... to use a "light" object (point, sun, spot, hemi, area). Or is it ?
What are the pro and con of using a light object when using cycle ? when/why do you use it if you do ?
- rendering speed ?
- temporary placeholder ?
- debugging lightning ?
- firefly/noise ?
- easier "light modeling" ? (eg : spot shape (blend/size))
- accuracy/realism ?
Thank you <3