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- Export cycles material to unity 3 answers
I am creating a map for a game I have been working on and I really like the Material I have made for it. I have learned about Cycles baking but the mesh is so large (5 miles x 5 miles) that it won't bake at a high enough resolution without crashing, it gets a blurry pixelated look to it. I know I can't import the nodes I used into Unity. I'm open to learning Unreal Engine 4 but so far I have heard it doesn't import nodes into it, but it does have a material editor that maybe someone would know how to recreate. Answering any of the following questions would help:
Would it be possible to import the material I am using into Unity and keep the texture (without baking)?
Is it possible to import the material into Unreal Engine?
Is there a game engine that would work best with blender and imports all the materials (I know blender has a game engine but I haven't heard great things about it)?
Is there a way to recreate the same texture in Unity or Unreal Engine (it isn't too complicated of a material, picture of the nodes is below)?
Thanks very much for the help, I'm new to game development and I just can't seem to get past importing the meshes to a game engine.