The mesh on the arms of my reptile are quite complex and I'm wondering what would be good way to make some appendages on this piece. I'd tried sculpting and proportional editing but was not able to make anything that resembles a claw. The mesh was generated using metaballs.

Any tips or info on this procedure?

enter image description here

  • $\begingroup$ There are a bunch of ways to do this, it is primary opinion based. I will give you an example of how to do it though $\endgroup$ – HappyBlenderUser Sep 15 '17 at 22:51
  • $\begingroup$ Can you give me an example on what kind of claw you want? $\endgroup$ – HappyBlenderUser Sep 15 '17 at 22:52
  • $\begingroup$ This is the reference image I'm using, I had no trouble with the body except for the claws on the legs. $\endgroup$ – avery Sep 16 '17 at 1:21
  • $\begingroup$ i.pinimg.com/originals/19/03/ff/… $\endgroup$ – avery Sep 16 '17 at 1:21

Beginning with a box primitive, I used vertex extrusions, then boolean modifiers to attach the claw to the arm (which will then be attached to the body).

Then I was able to sculpt this using smooth, crease, and clay strips brushes.

enter image description here

| improve this answer | |
  • $\begingroup$ So technically I used a different mesh.. $\endgroup$ – avery Sep 18 '17 at 2:23

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.