I'm playing around with Google's new Augmented Reality SDK.
Their example project contains an .obj
file but its' textures are not in a .mtl
file, put a .png
file; no .mlt
file at all (example for an Android robot model below).
From a little research I take this is not the 'standard' procedure of exporting a model / it's texture in the .obj
format from Blender (or similar programs).
Is there a way to still achieve this (textures in .png
instead of .mtl
) with Blender?