I'm playing around with Google's new Augmented Reality SDK.
Their example project contains an
.obj file but its' textures are not in a
.mtl file, put a
.png file; no
.mlt file at all (example for an Android robot model below).
From a little research I take this is not the 'standard' procedure of exporting a model / it's texture in the
.obj format from Blender (or similar programs).
Is there a way to still achieve this (textures in
.png instead of
.mtl) with Blender?