[![enter image description here][1]][1][One image is of Blender project and the other when imported in Unity][1]
Here are the links to pictures of the problem you can see in the inspectors that theres 1 mesh in Blender and a dozen+ once imported into Unity.
https://i.stack.imgur.com/YARUG.jpg // Unity
When I import my blender model to unity I cannot assign my model to the player mesh because instead of having 1 mesh my model is divided into a dozen meshes like you can see in the pictures. Of course I have joined all my seperate parts into one final object but unity still decomposes my object. I saved the project as .fbx and I dont know what more specifications to give you here so If you need more Ill answer whatever is needed for you to help me.
Actually maybe I've approched this the wrong way I was trying to replace a prefab with my own model and thought I would just switch mesh reference with the new one.But I think I might have to create a brand new object with its own component. Right now Im not sure if the problem is with my understanding of Blender or my understanding of Unity. Ill remove this post if Ill update if I find a solution. But if you have one for me or can explain what the problem is Im all hears ! Thank You :)!
https://i.stack.imgur.com/L0Gzu.png
AS requested I added a wireframe picture of the model. I had already closed all my modifiers tho