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I'm trying to create the graflex lightsaber, and im almost done. Although, I need help cutting 2 types of holes on the cylinder mesh (main body)

  1. Circular hole in the mesh (Shown with arrow and circles) to reveal the geometry (the one with two small pins) I have under it

  2. A square hole just above the word "cut"

You can refer to the reference image below

Thank you guys! I'd appreciate help

enter image description here

Reference Image

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I have a few pictures that I can set up to show you. First, you add 3 loopcuts through the area you are working in. After that, you select 4 faces to make the inset for the rectangle and then 6 for the circle. I select the inner faces after the inset on the area to be turned into a circle, and duplicate it and separate it from the mesh. In object mode, I select that set of faces and use Looptools > Circle to round them into a circle after shifting the view to top view down with selection by pressing Shift Numpad 7. Here I then turn on the magnet and select Faces and then just press G to grab and confirm without moving it - the circle is then projected to the cylinder underneath. Join them back together with ctrl-J and enter edit mode - and then delete the faces underneath , and scale the circle to fit the hole. I used alt-M top merge at last by selecting the outer ring vert and then the one in the circle. After completely welded back together, I inset the faces to create another edge loop and then delete the inner faces for the circle and the rectangle.step1step2step3step4step5 shift numpad 7step 6step7step 8step 9

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A faster way to punch a hole in a mesh is to use Knife Project and delete the selected faces with X. It's great when you have an organic shape and doing it as shown in the other post is not time-efficient.

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  • $\begingroup$ If you don't mind ngons, then knife project can work but then you might as well go with BoolTool for that matter. Mine was to avoid a mess. $\endgroup$ – Craig D Jones Sep 15 '17 at 14:12

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