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I mirrored my car front fender, now the outcome fender of the mirroring is higher than the car body and parent object of the mirroring process.

Left one is the original fender, on the right is my old fender and the new one I created by mirroring (is there a way to edit both objects like mirroring, but by not using the mirror modifier to create a new object?).

enter image description here

Left one is the original fender, on right there is my old fender and a new one i created by mirroring

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If you don't want to use mirror modifier, you can create linked duplicate of your object. Select the fender mesh, press Alt+D and click left. Now your duplicated object is at the same position as the original object. Now set the x-scale of your duplicate object to -1. Since the second object is not just duplicated, but linked, all mesh edits will show on both objects. This is also called an instance. You can make many instances of the same object.

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  • $\begingroup$ What is the difference between alt+d and shift+d? Also for some reason <kbd> dosent work for me... $\endgroup$ – Justaparps Sep 15 '17 at 14:34
  • $\begingroup$ Shift+D creates a real duplicate, like a twin, where you can modify each mesh separately, while Alt+D creates an instance, like a mirror illusion - you can only modify the original mesh, and all other meshes will copy this. $\endgroup$ – Grimm Sep 15 '17 at 15:51
  • $\begingroup$ <kbd> seems only to work in answers, not in comments. $\endgroup$ – Grimm Sep 15 '17 at 15:52
  • $\begingroup$ Seems like i encountered a problem, whenvever i do ALT-D and s x-1 it, the mirror parent object comes also s x-1... $\endgroup$ – Justaparps Sep 26 '17 at 13:09
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Your bonnet is not horizontal, it is slightly tipped:

enter image description here

So, of course, if you mirror one fender, it's at a different height.

It would be best to delete one half of your mesh and use a mirror modifier. This way, you can avoid mistakes like this.

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  • $\begingroup$ Seems to me like whole car chassis is slightly tipped? Even when i hide the bonnet the fender still dosent allign whit the car chassis.... $\endgroup$ – Justaparps Sep 26 '17 at 13:47
  • $\begingroup$ Well, yeah, it seems so. As I told you: Just model one half of your mesh, and use a mirror modifier. Or for the tires, use the mirror with x- and y-axis, so you just have do model one tire. $\endgroup$ – Grimm Sep 26 '17 at 14:40

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