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When in Sculpt Mode, I usually keep the X symmetry locked, which is useful. But isn't it also a bit inconsistent? now and then, while sculpting, i notice that the symmetry is not always perfect. is this normal? or am i doing something wrong (such as hittin without knowing some shortcut or something)?

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    $\begingroup$ What is inconsistent? Why isn't it "always perfect"? Can you show some images of the example mesh? Note that symmetry of the sculpting mode depends on the transforms of the object which are better to have applied (Object mode > Ctrl+A) $\endgroup$ – Mr Zak Sep 13 '17 at 16:38
  • $\begingroup$ Was the mesh truly symmetric to start with? Small variations will prevent the symmetry option applying to opposing vertices. In the dyntopo panel, there is a button to symmetrize the mesh over a chosen axis. $\endgroup$ – sambler Sep 14 '17 at 5:04
  • $\begingroup$ sorry guys i cant find a good example. was sculpting some teeth and id swear they morphed asymetrically. maybe it was indeed something related to unapplied transforms. cheers $\endgroup$ – guilledcf Sep 17 '17 at 22:08
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There are absolutely inconsistencies, I believe it's a result of smoothing but may be wrong. Mesh is absolutely perfect before using sculpt mode (I checked), from the side in this image you can see that the mesh no longer aligns correctly. This was using X symmetry, the default brush (+ autosmooth) + smooth / autosmooth. enter image description here

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