I am creating a small game using the Irrlicht engine. I have created a human model using MakeHuman and I have imported it in Blender. I am a total beginner to 3D I have created some basic animations in the model. MakeHuman already applied textures to the model, so I think It does not need to be done again. How to export the human model with textures and animations to use it in Irrlicht?


1 Answer 1


According to the Irrlicht Feature page, the engine supports the follow for fomats and texture types.

  • Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)… [more]
  • Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)… [more]

In order to export the mesh, you need to select the various components, then from the File -> Export menu you have a variety of options to choose from. See image.

After you have it exported then its a case of doing the engine side stuff.

Export Menu


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