I am creating a small game using the Irrlicht engine. I have created a human model using MakeHuman and I have imported it in Blender. I am a total beginner to 3D I have created some basic animations in the model. MakeHuman already applied textures to the model, so I think It does not need to be done again. How to export the human model with textures and animations to use it in Irrlicht?
According to the Irrlicht Feature page, the engine supports the follow for fomats and texture types.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)… [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)… [more]
In order to export the mesh, you need to select the various components, then from the File -> Export menu you have a variety of options to choose from. See image.
After you have it exported then its a case of doing the engine side stuff.