I've been modelling a donut with the bells and whistles and run into an issue where the icing of the donut is invisible both in the render and in the rendered viewport. I have a situation of having the base donut with these random floating sprinkles (as the icing is not there).

Here's my file on blend exchange:

I checked that the camera icon was showing like the rest of the objects, checked the layers, the passes etc.

At one point I found an AttributeError in the console talking about "SpaceInfo" and "tree_type" but sadly I could not reproduce the issue to get it to trigger again. I scoured the web to find a similar issue but no one seemed to have what I do, i checked my modifiers on that object to see whether the subsurf was doing something weird but it wasn't, so I leave this up to you. Thanks in advance.

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    $\begingroup$ "I have attached my file on blend exchange"... but you forgot to paste the provided link in the question text... $\endgroup$ – m.ardito Sep 13 '17 at 10:30
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    $\begingroup$ edited the question $\endgroup$ – NBoss Sep 13 '17 at 10:31

You must check the "Emitter" box in the Render panel of your Particle System settings, otherwise the mesh won't show up, only the particles.

enter image description here

| improve this answer | |
  • $\begingroup$ Does the AttributeError line in the console get triggered by this setting or was that from something else? $\endgroup$ – NBoss Sep 13 '17 at 10:37
  • $\begingroup$ I don't think this attribute would trigger an error. That must be something else. $\endgroup$ – Nicola Sap Sep 13 '17 at 10:38

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