This is kind of hard to explain using words. Basically, I want to remove the intersecting part of a model for both objects. Sort of like the exclude function in Adobe Illustrator's pathfinder panel, but in 3d space.
I have a way that I've been doing it that takes way to long for how many times I need to replicate it. Here's how:
- Use an intersect boolean to find where the two meshes intersect.
- Duplicate the object with the boolean modiefier.
- Remove the boolean modifier from the first object.
- Apply the boolean modifier to the duplicated object. (I'll refer to it now as the intersect mesh)
- Ctrl+Alt+Shift+C and set Origin to Geometry. Then scale up the intersect mesh by a tiny amount. If I skip this step, step 6 results in this ugly mess:
- Add a difference boolean modifier to both of the original objects and apply them both.
The end result is this: Another possible solution would be to duplicate both objects and boolean the original two to their opposite duplicates, which takes just as long as the first way and it's a lot harder to keep track of object names.
Both processes take way to long and are very cumbersome. Is there any way to do this
- More accurately
- With a greater amount of Objects (remove the intersections of all of them combined)