This does sound strange but let me explain.
What I'm trying to do is an animation in blender that involves planets rotating and when I render the footage it looks okay except for one object, which looks better unrendered.
This object is a sphere with the hair particle effect but instead of hair strands, I've swapped them for uv spheres to make stars(I was following a tutorial) and when I rendered it, it didn't come out with the same realistic stars, just some very bland basic dots.
So this "space" sphere that acts as my background is what I want to leave unrendered while the rest is rendered.
This is the tutorial I followed: https://www.youtube.com/watch?v=uWSeBoIDJV4&t=312s&list=PLrK_z0ZJOEyGDSGgNlr0Bk37rCXFchk4I&index=81
The issue I encountered with this tutorial is when he starts using nodes which doesn't work on my version of blender and I don't know what version the instructor is using P:
Also due to copyright I can't upload any part of this model.