The attached blend file is a simple animation of the camera following a path while its view is centered on an object. If you select the camera and orient your view point on it with NUMPAD-. you can see the camera tilted at frame 301 but at its intended orientation at frame 300 and 302 The path is a Bezier circle that is perpendicular to the Z axis and lies on the XY plane. I have checked all 12 control points to verify this. The circle is rotated on the Z axis, so that the camera will start at a particular point and the animation parameters are selected so that it will only move along part of the path.

I have looked at the Graph editor zoomed in on frame 301 and can see nothing that would cause this.

Why is this happening.

  • $\begingroup$ Use a track to constraint instead of damped track i.stack.imgur.com/LFwzU.png $\endgroup$
    – user1853
    Sep 10, 2017 at 19:21
  • $\begingroup$ If you hover over Track To, the popup reads, in part, "legacy" and "prone to twisting". I believe Track is deprecated and damped is recommended. $\endgroup$ Sep 11, 2017 at 5:04
  • $\begingroup$ Verified that this is still happening in 2.79. $\endgroup$ Sep 13, 2017 at 11:12

1 Answer 1


Turns out this was a 2.79 bug and the problem has since been fixed.


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