How do I make two-sided clothing using the Cloth modifier, such that the front and back have different materials?
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1$\begingroup$ Very related: blender.stackexchange.com/questions/39599/… $\endgroup$ – Paul Gonet Sep 10 '17 at 15:52
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In cycles, you can use the backfacing as a mixing factor between shaders.
In internal, you can use the front/back as a mixing factor between materials.