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Hi so I was creating something in cycles and then I realized that I needed to use the halo material for an effect and so switched back to blender render but now when I try to render the picture it comes out as black and white (it came out in color in cycles) I have the render settings set to RGBA but it doesn't work in RGB either.

Please help Cheers

Also a side question, although cycles is better than blender from what ive read they both have different unique features so which is better for what?

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  • $\begingroup$ Cycles and Internal are not interchangeable $\endgroup$ – Duarte Farrajota Ramos Sep 10 '17 at 12:18
  • $\begingroup$ Halo materials can also be rendered using volume scatter and emission shaders in the volume socket for the material. In the case of particles using a point density node. Read: blender.stackexchange.com/questions/45481/… $\endgroup$ – cegaton Sep 10 '17 at 18:20
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Not an answer to your question directly but a possible work-around: To get a similar look to halo particles still using Cycles Render I often use a material node setup like this. So for a particle system with a kind of basic halo as the particles just create a sphere with this as the material and select object as the particle type under the 'Render' tab and use the sphere you created as the object.Pseudo Halo Node Setup Take note of the 'Blend' value in the 'Layer Weight' node. It was increased from the default 0.5 to about 0.9 to get a softer edge. Tweaking this value, the curve and the emission value should get something to your liking.

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