I am having a few problems in BGE in relation to animations.
I have a parent and a parented object. When I move the parent in the game, the child objects move fine, but as soon as they have to play an animation, they go to their original parenting place, and play the animation there.
I have a helicopter animation. When the helicopter needs to go faster, it rotates on the y-axis. However, in the game, when I rotate the helicopter, as soon as I play the animation, the helicopter snaps back into the angle it was animated. When I change the action actuator to 'add', when the animation plays, the helicopter flips upside down.
I must apologize, but I do not know how to attach a blend file. If necessary, you can tell me.