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I had a topic/ question about a pinball flasher light with some great answers.

Can you do the same trick as in my other question to a dome flasher light you can see in the picture?

I tried it but couldn't figure out how tot make the dome and the inside pattern. Thanks

enter image description here

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    $\begingroup$ While I see you have got good answers to both of your pinball questions, it is generally better (and generally required) that before asking a question like this that you have at least attempted the problem, so we can help with a specific issue instead of doing the whole thing for you. This allows questions to be asked that will be useful to many people, as the question will focus on a single technique or method that may be applicable in many different projects, instead of a question that is only useful for your project. $\endgroup$ – Ray Mairlot Sep 10 '17 at 11:33
  • $\begingroup$ Sure will do that the next time. $\endgroup$ – vanlion Sep 10 '17 at 20:35
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Note:

This answer is connected to this one so I'll not go into details as much.

Final result:

finsl

Steps:

  1. Create Sphere and remove bottom half of it.
  2. Add Solidify Modifier and set desired thickness. Apply this modifier.

1

  1. Select outer side of the object (you can select top vertex and hit Ctrl+NumPad+ couple of times), then hide it H.

select

  1. From the inner part of the mesh select needed edges and scale them down.

3

  1. You can make bottom edge even by scaling it 0 on the Z axis.
  2. Alt+H to unhide outer part of the mesh.
  3. Select all and Recalculate Normals.
  4. In Object Mode choose Smooth Shading and Auto Smooth in Data tab.
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