I had a topic/ question about a pinball flasher light with some great answers.

Can you do the same trick as in my other question to a dome flasher light you can see in the picture?

I tried it but couldn't figure out how tot make the dome and the inside pattern. Thanks

enter image description here

  • 1
    $\begingroup$ While I see you have got good answers to both of your pinball questions, it is generally better (and generally required) that before asking a question like this that you have at least attempted the problem, so we can help with a specific issue instead of doing the whole thing for you. This allows questions to be asked that will be useful to many people, as the question will focus on a single technique or method that may be applicable in many different projects, instead of a question that is only useful for your project. $\endgroup$ Commented Sep 10, 2017 at 11:33
  • $\begingroup$ Sure will do that the next time. $\endgroup$
    – vanlion
    Commented Sep 10, 2017 at 20:35

1 Answer 1



This answer is connected to this one so I'll not go into details as much.

Final result:



  1. Create Sphere and remove bottom half of it.
  2. Add Solidify Modifier and set desired thickness. Apply this modifier.


  1. Select outer side of the object (you can select top vertex and hit Ctrl+NumPad+ couple of times), then hide it H.


  1. From the inner part of the mesh select needed edges and scale them down.


  1. You can make bottom edge even by scaling it 0 on the Z axis.
  2. Alt+H to unhide outer part of the mesh.
  3. Select all and Recalculate Normals.
  4. In Object Mode choose Smooth Shading and Auto Smooth in Data tab.

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