I have been trying to model a submarine; I deformed a cylinder and scaled the edges outwards, and the result was a torpedo shape with a front face consisting of six triangular sub-faces. I need to add a circular window on the front face, so I tried converting the triangles to quads using the Remesh modifier. However the end result looks like this: The modifier converted the triangles, but now those 4 highlighted vertices project away from the mesh and cause the model to appear crooked instead of tapered on rendering.
Why are these vertices projecting? How do I get them to hug the contours of the mesh?