So I was trying to make a particle simulation where the particles collide with a fixed gear that rotates when the particles collide with it.
As you can see I have locked the locations of the gear and limited the rotation to the Y axis only in the transform locks in the object settings, I also added rigid body active and collide physics to it (collide because I need the particle system to collide with it).
Without the particle system
The cubes are active rigid body objects that also have the same transformation lock settings as the gear, and the groundfloor is a passive rigid body. In this case we can clearly see that the gear rotates when colliding with the cubes
Now with the particle system
I added a plane and added a particle system to with the particles set to object (Cube), as you can see the particles surely collides with the gear but the gear doesnt rotate like it did previously when the same thing was done with cubes.