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So I have some collectables in BGE that bob up and down. But when I play the animation they ALL go to the exact same place that I animated it for the first time. How do you keyframe location without meaning that EXACT location and only the location on one axis or something?

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I usually parent the object to an empty and place the empty at the base location.

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  • $\begingroup$ Thats a good idea but I am moving it to unity where this won't work. Is there a way of keyframing something locally instead of world space? $\endgroup$ – user37321 Oct 25 '17 at 18:18
  • $\begingroup$ The tag [game-engine] is meant to be used for the blender game engine. I suggest to ask at unity support websites. $\endgroup$ – Monster Oct 26 '17 at 8:59

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