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I am new to Blender and struggling with numerous questions. I am in the process of animating a model and all went fine with respect to "Rigging, Skinning" Now I'm attempting to "Pose" and as I move the model parts of a hat and hair don't follow.

Could this be due to "Weighting Issues"? I did manually "Weight" the areas in discussion due to the fact that I believed loose parts such as hair needed to be manipulated to the head etc. Any Ideas? I have yet to complete the first key frame an things aren't following correctly?

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  • $\begingroup$ Could you add some screenshots of your model and weights? It's a bit hard to point out the issue here. $\endgroup$ – Polosson Apr 29 '14 at 0:17
  • $\begingroup$ Hi! This is a very common issue, but it can be caused by several different things. If you can upload your blend file we can see how your scene is set up and find the cause. If you need a place to upload to, you can use PasteAll.org -- it's very easy to use: pasteall.org/blend $\endgroup$ – Thom Blair III Apr 29 '14 at 3:02
  • $\begingroup$ Also, see if the answer to this question solves your problem, since I think it is exactly the same problem. I've encountered it many times myself when rigging so I wrote this answer to help people with just this problem. :) $\endgroup$ – Thom Blair III Apr 29 '14 at 3:06
  • $\begingroup$ Thorn Blair lll, $\endgroup$ – user2544743 Apr 30 '14 at 23:16
  • $\begingroup$ Thorn Blair lll Thanks so much for your response and I did post the blend file at <pasteall.org/blend/28829>? and I would provide any help would be greatly appreciated! Oddly, only fragments of the hair and the models hat streak behind the model as I move it across the screen. I have figured out that the facial distortion was from using to much control in the FK's and IK's does that sound correct what other causes promote distortion? $\endgroup$ – user2544743 Apr 30 '14 at 23:19

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