I'm modeling a car. the middle of the hood (the centerline of the model) was originally a single edge but then subdivided. When I grab any vertex along that line, this happens. It pulls up a single vertex like so. I am using a mirror modifier. What am I doing wrong? Comment and ask for any additional information you need. Thanks.
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7$\begingroup$ "What am I doing wrong?" You are using NGons (faces with more than 4 sides) never use those, use proper topology $\endgroup$ – Duarte Farrajota Ramos♦ Sep 7 '17 at 2:08
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1$\begingroup$ Thank you for letting me know. Will do. I'm new to modeling so... :P $\endgroup$ – worldsmith Sep 7 '17 at 3:36
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Nevermind, I figured this out thanks to Duarte. Wow im a noob. Ngons were my problem for anyone referencing this problem.