0
$\begingroup$

enter image description here

I'm modeling a car. the middle of the hood (the centerline of the model) was originally a single edge but then subdivided. When I grab any vertex along that line, this happens. It pulls up a single vertex like so. I am using a mirror modifier. What am I doing wrong? Comment and ask for any additional information you need. Thanks.

$\endgroup$
  • 7
    $\begingroup$ "What am I doing wrong?" You are using NGons (faces with more than 4 sides) never use those, use proper topology $\endgroup$ – Duarte Farrajota Ramos Sep 7 '17 at 2:08
  • 1
    $\begingroup$ Thank you for letting me know. Will do. I'm new to modeling so... :P $\endgroup$ – worldsmith Sep 7 '17 at 3:36
1
$\begingroup$

Nevermind, I figured this out thanks to Duarte. Wow im a noob. Ngons were my problem for anyone referencing this problem.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.