Using a scale amount of
0.2 means scale to 20% of the current size, to increase the size you want to use
1.2 to be 20% bigger than the existing size.
You can also simplify what you have by using two operators to set the active vertex group and then select the vertices in that group.
sfac = 1.2
vgrp = 'Group'
obj = bpy.context.active_object
Part of the issue I see in the first image is that having a mirror modifier causes the scaling to pull away from the centre of the object and I think most of them are going past the halfway point to give you inverted mesh in the middle. One option is to do this without the mirror modifier. The other may be to position the 3D cursor and use it as the pivot point but that may get difficult depending on what else you plan to do.