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I have opened a new blender file and deleted the default cube, then imported an obj file . I did not see any thing so i selected it and i zoomed ,nothing appears.In the outliner i saw the object name ,But in the info panel i see that there isn't any verts/faces/edges.

When i opened the obj file in a text editor i found Mesh data in it. I tired this in all blender versions (2.78c/2.78.5/7.9). Can any one help how to view the mesh?

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    $\begingroup$ this could simply be a matter of scale. Blender uses meters as default units, whereas other systems tend to use centimeters, millimeters or inches. Try selecting the object in the outliner, and in the transform panel of the 3D view, enter 0.001 for all three scales. $\endgroup$
    – aliasguru
    Sep 6, 2017 at 11:36
  • $\begingroup$ @aliasguru but he also says "there isn't any verts/faces/edges"... how could it be? my guess is that what is in the obj could be corrupted or not supported maybe. $\endgroup$
    – m.ardito
    Sep 6, 2017 at 12:33
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    $\begingroup$ How big is that OBJ? Can you provide it somehow? Also, let us know what the info panel and the system console outputs, maybe there's an error message there. $\endgroup$
    – aliasguru
    Sep 6, 2017 at 13:15
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    $\begingroup$ @m.ardito One possibility is that the OP is in local layers mode. The model is imported on an invisible layer accidentally. In that case, you would see a mesh in the outliner, but nothing in the viewport, and the header would report zero faces, verts and edges, even though everything's there. $\endgroup$
    – aliasguru
    Sep 6, 2017 at 13:19
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    $\begingroup$ The object was completely deleted in edit mode. Only the origin point is left. $\endgroup$
    – LeoNas
    Sep 12, 2017 at 0:39

1 Answer 1

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The first thing you have to check is if there are any objects on the Outliner Window.

enter image description here

If there are, that means that you've successfully imported something. Then is just a matter of finding where it is and at what scale it was imported.

Select the object in the outliner and pres Numpad Period to center the display on the object.


You might need to adjust the Clipping Distances on the 3D viewport's properties panel (N) if the object is too large or too small:

Blender 2.8x

enter image description here

Blender 2.7x

enter image description here

Sometimes the mesh can far away from the actual origin of the object. In that case it might take a bit longer to find the geometry, as the Numpad period will center the view on the origin. In that case you can enter Edit Mode Tab, press A to "select all" of the geometry and press numpad Period again this time to center on the selected vertices.

Read: Unable to see anything after importing .obj file and obj file not displayed properly

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  • $\begingroup$ This also doesn't work. i tried to press numpad period. $\endgroup$ Sep 6, 2017 at 14:56
  • $\begingroup$ but how Can I adjust the clip distances on the viewport ? $\endgroup$ Sep 6, 2017 at 15:02
  • $\begingroup$ i.stack.imgur.com/lL1Vb.png $\endgroup$
    – user1853
    Sep 6, 2017 at 15:05
  • $\begingroup$ i made it but it does not work , but what i noticed that in the properties panel i found that the three dimensions is zero, scale is 1 for all and the rotation is 90 in the 'x'. i think that can be the problem. $\endgroup$ Sep 6, 2017 at 15:15
  • $\begingroup$ The object was completely deleted in edit mode. Only the origin point is left. $\endgroup$
    – LeoNas
    Sep 12, 2017 at 1:07

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