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I am trying to export a scene to gltf format, and load it with threejs gltf2loader. However after I the export the edges are more visible, I'm not sure if it is the exporter issue or I must do something to my scene in Blener. I do not see this problem when I render my scene with cycles

Do somebody have this issue before?

this is how my material looks like

enter image description here

myexporting settings are the following:

enter image description here

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  • $\begingroup$ When you say "the edges are more visible" what do you mean? Can you share before/after screenshots and ideally the .blend file? Are you using smoothing? Perhaps see this issue. $\endgroup$ – Don McCurdy Jan 9 '18 at 5:57
  • $\begingroup$ Hi, thank you for you replay. The problem was the normals, I have forgotten to recalculate them. This made my object look less smooth. $\endgroup$ – Kostyuk Rostyslav Jan 11 '18 at 8:50
  • $\begingroup$ Ok, glad you figured it out. Could you post that as an answer to your question? $\endgroup$ – Don McCurdy Jan 11 '18 at 15:59
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After searching in blender manual I find out that the problem was the shading mode. Basically edge was clearly visible because I applied flat shading to my model and then exported it.

The changes I made to my gltf exporter didn't affect my model at all.

enter image description here

to change you can change shading mode in transform tab in object mode

enter image description here

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