I’d like to know how to emboss or deboss a more complex logo/mesh into another flat surface/mesh as shown in the example:
What I have got so far is: transforming a logo into an *.svg from Illustrator and importing it into Blender. Now that I try to convert it to a mesh it becomes quite messy and complex and I don’t know how to emboss or deboss it into another mesh.
I tried it with the Displacement modifier, however you need to really subdivide the mesh a lot of times to get an suitable result. Is there a more elegant solution?