I am new to Blender and I want to use cycles to render a scene that has both diffuse and glossy textures that have smooth lighting, and a toon shaded object that only has bands of solid color but is affected by the same light sources.
Is there a way to do this? I tried using the Toon BSDF shader but that doesn't provide solid blocks of color.
I am trying to render an indoor dimly lit scene, which seems to be giving me extra problems.