let's say we have a magazine, a gun, and hands.

The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine goes back into the gun I want the magazine to be parented with the gun again.


You can use two Child of constraint with an animated influences:

enter image description here

In the above gif, there are two animated empties. The cube follows Empty first, then switches to Empty.001.

  • $\begingroup$ Sorry i dont understand... could you explain again please? $\endgroup$ Apr 28 '14 at 3:39
  • 1
    $\begingroup$ Oh , the thing is - all the bones are one , so the gun and all the parts are just one rig , not different objects $\endgroup$ Apr 28 '14 at 3:43
  • $\begingroup$ Glad you got it working :) Just in case anyone else is reading, you can use these constraints on individual bones too, but you need to be in pose mode. $\endgroup$
    – gandalf3
    Apr 28 '14 at 6:42

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