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Lately I've been trying to look for any tutorials on how to make "shadow catcher" planes in Blender Render because I need to render ground shadows on a separate layer. However it seems every tutorial I've come across uses Cycles. But can this be done in Blender Render or not?

No this isn't a duplicate of another question. Yes I have a shadow rendered against a transparent background already, but what I am trying to do is have that shadow on a separate layer. Using Blender Render and not Cycles.

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  • $\begingroup$ Not exactly a duplicate of that question because I am trying to get that shadow onto a separate layer using Blender Render. $\endgroup$ Sep 4 '17 at 1:20
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    $\begingroup$ @Terminus_Est, the first (accepted) answer starts with "One quick way to achieve this using Blender Internal is..." $\endgroup$
    – m.ardito
    Sep 4 '17 at 7:02