I have a material with emit (Blender Internal renderer) on top of a cube with deep hole on it. What I expect is the light should not be able to get into the hole. However it is as if the top of the cube does not exist at all and light the hole completely. (Reducing indirect lighting bounce to 1 makes the ceiling of that hole dark, understandably)
Any way to make a material blocks emitted light?
Changing the emit material's transparency mode to Raytrace helps a bit, but not completely.
Z transparency ones for comparison