I need to model sth like this
but with like 3-4x holes. Will be used in an VR app, so I have to take a look at the poly count.
I was wondering if there is a more effective way of doing this than just cutting every hole in tha sphere (which is crazy difficult for a newbie like me?).
Can I cut the holes maybe in the texture or use some modifier to accelerate the process?
I've found this, which create a crazy amount of polygons.
And this, but here can't find the way to make a closed sphere instead of a tube