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Firstly, I am a beginner in blender and my English is not good.

I have a single object with several materials and would like to bake all the materials in a single image. The problem is that the UV is larger than the output image, because each material has textures of different dimensions and when I do the bake, the output image is cut off.

Will I have to redo my UV, or is there anything I can do to make the output image fit?

enter image description here

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  • $\begingroup$ Yes you need to redo the UV map, but it's better to create new one for that and bake from materials which use 1 UV map to texture using another one. See blender.stackexchange.com/questions/13383/… (the only difference with new Blender versions is they have dedicated UV Map node). $\endgroup$ – Mr Zak Sep 3 '17 at 8:28
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In object mode select the object with RMB and Ctrl A to apply (object/apply/scale)..then go to edit mode press u to unwrap..i have same issue before and this tips solve mine..i wish it helps you as well..

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I rebuilt the UV so that it fits the image. It gave more work, but it's better to start the job. Thanks for the answers.

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