Sorry if this was asked before, I did find similar threads on other websites with a workaround, but it would be great if there was a way to do this without having to go through photoshop.
What I need:
I'm rendering normal maps for foliage textures. The background in that image is a plane with an Emission material with the color 128, 128, 255, and I would expect it to be that exact color when rendered out.
What I get:
https://i.stack.imgur.com/DSRDL.png Instead, it renders out as 188, 188, 255, because it gets gamma corrected/converted to sRGB color space.
Workaround that I'm aware of: Rendering to OpenEXR does not convert images to sRGB. That EXR can be taken into Photoshop and exported as .png, since Photoshop has a checkbox to convert to sRGB, which you can turn off. This works and it's how I got the first image, but I need to do this process dozens of times, and it's not convenient. Any tips?
Thanks in advance.