I'm interested in recreating Reaper's smoke transformations from the Overwatch Shorts. In the video below, they showcase how they achieved this. I'd like to know if it is achievable in Blender:

BlizzCon 2016 Overwatch Animated Short | Reaper's Smoke Animation

  • $\begingroup$ I would suggest looking at particles and using point density. $\endgroup$
    – sambler
    Commented Sep 2, 2017 at 3:45

1 Answer 1


Particles can be used to emit smoke, and I've seen something quite similar to what you posted.

The current version of Blender allows a lot of particle tricks, like particles fighting flocking etc..

It might take Blender a bit more time to render, but smoke is pretty good from blender. Here is Death-Eater (Harry Potter effect) that's quite close to what you seem to be looking for.

  • $\begingroup$ Is there any way to make that effect a little more thick? Also, thanks for the answer! $\endgroup$ Commented Sep 1, 2017 at 23:55
  • $\begingroup$ To change thickness of smoke alter the material of the volumetric object. But to get heavier smoke you have to change the physics of the volume. Mostly subdivision. $\endgroup$
    – 3pointedit
    Commented Sep 2, 2017 at 7:12
  • $\begingroup$ or change the shader $\endgroup$
    – user613326
    Commented Sep 2, 2017 at 14:48

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