The mesh is not moving at all even after i parented and painted the weights on that bone's vertex group. I tried it on all the bones but I have the same problem. Any help would be appreciated.
2 Answers
Easiest way of solving this is to select the object then the armature and press Ctrl+P and select Armature Deform. If you did that you should also be able to select a Vertex Group by selecting the Bone while in Weight Painting mode.
When you parent an armature to a mesh you need to go into the mesh's object properties and make sure that under Relations->Parent you have the proper Armature object selected and make sure the type is set to armature not Object or Bone.
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$\begingroup$ Thanks this helped me out. I had parented it with empty weights then used the Data Transfer modifier, but parent's type was set to Object. $\endgroup$ Dec 31, 2020 at 21:21