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See the model below:

enter image description here

Is there a way to move the selected face without affecting the body of the plane? the wing was created by simply extruding the face, so now it shares the bottom edge of the wing and moving the selected face lifts body too.

Of course, I'd still want it to be connected to the body, i.e. the newly created edge should slide on the body face.

Edit

Here is what I wanted to do. Open blender, select default cube, go to edit mode and simply extrude one of the side faces (not top or bottom face) of the cube. You get two connected cubes (sort of). Now select the bottom edge that is common between the two cubes. I wanted to move this edge upwards (in Z direction), while keeping one of the cube intact.

enter image description here

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  • $\begingroup$ Hi, idk if I got what ou mean, but also see if "loop cut and slide" (CTRL-R) helps $\endgroup$ – m.ardito Aug 31 '17 at 9:02
  • $\begingroup$ @m.ardito: No. Loop cut doesn't do this. To see what I mean, open blender, select default cube, go to edit mode and simply extrude one of the side faces (not top or bottom face) of the cube. You get two connected cubes (sort of). Now select the bottom edge that is common between the two cubes. I want to move this edge upwards (in Z direction). See the new image above to see what I mean. $\endgroup$ – dotNET Aug 31 '17 at 10:50
  • $\begingroup$ oh, I see better now. In this way you get an opening in the mesh. You can also use ALT-V (rip fill), if that is needed. $\endgroup$ – m.ardito Aug 31 '17 at 11:18
  • $\begingroup$ @m.ardito: In fact ALT + V better suits my needs. Thanks a bunch. $\endgroup$ – dotNET Aug 31 '17 at 13:50
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Made it work. I just needed to go to Vertex mode and select the two vertices that join the body and the wing. Then from Vertex menu (Ctrl + V), choose Rip.

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