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I'm trying to use a nylon texture on a cushion-like object and when I unwrap it, it warps the texture. Is there a way to have the nylon work in a naturally procedural fashion that doesn't warp around corners and crevices?

Here's what it looks like without the material:

enter image description here

Here's with the material:

enter image description here

This is my node setup for the material:

enter image description here

Eventually, I would like to be able to make straps like this:

enter image description here

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    $\begingroup$ Either properly unwrap your object so there is no warping, or use procedural texture coordinates like Object or Generated $\endgroup$ – Duarte Farrajota Ramos Aug 31 '17 at 1:11
  • $\begingroup$ Ah yes! Generated did the trick. So amazingly simple. Thanks $\endgroup$ – lakerice Aug 31 '17 at 1:57

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