# How to offset multiple smoke instances by time?

I want to use pre-simulated smoke simulation assets from a library to avoid having to re-bake each time. For example, a large open scene with several smoke stacks rising off of a ground plane, I would simulate one smoke stack, bake the cache to an external file and then in my new scene file link same-sized cubes to the pre-baked caches and move and rotate them around to duplicate that particular smoke simulation. Is it possible to offset these by time so they're not exactly the same, or is it only possible with separate caches for each?

• ahhh... blender still has no this feature :( – mifth Sep 27 '14 at 11:24

If you look at the point cache files, the default filename follows the format: [identifier]_[frame]_[index].bphys. Unfortunately, the [frame] in the filename doesn't actually correspond to the cache's actual frame number.