I am developing a "show-room" game for HTC VIVE. For it I am modelling some enviroment, which is just a building with two rooms and a garten at the front side.

At the moment it looks like that Outside: Outside Inside: Inside

How you see there a a lot of edge loops I created to model the room/building. My question is should I now try to delete all of them that I dont need to minimize polys or should I let it how it is? Or should I make a copy of it, useful if I want to change sth after, but the production one should be optimized having only the needed loops?

Here an example of what I mean, where I deleted all edges, that I dont need.Here I saved like 300 polys only, since I am not using any SubSurf or sth....


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    $\begingroup$ Worry about good topology before optimization, in other words leave them $\endgroup$ – Duarte Farrajota Ramos Aug 30 '17 at 14:12
  • $\begingroup$ There are some completely redundant edge loops, those can definitely be removed. Don't remove anything that could compromise your ability to easily tweak it later, though. $\endgroup$ – Scott Milner Aug 31 '17 at 3:15
  • $\begingroup$ Why do you think you need all these little faces (now or in future)? Do you plan doors and windows? Btw. the refined model seems to have some issues: I can see two face centers at the roof and at the garden ground (not even in center). Why the garden wall still consists of three quads? $\endgroup$ – Monster Aug 31 '17 at 5:50
  • $\begingroup$ Just to let you know any answer to your question will be opinion based. $\endgroup$ – Monster Aug 31 '17 at 5:51

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