This is more a general 3D modeling problem I came along while replicating things to figure out what is possible using Blender and what is not. This problem can probably easily be solved, but I am simply not figuring out how. I'd like to get #1, but #2 is more or less the best result I come up with... Maybe someone can tell me how things need to be bend and twisted here.

(There is a .blend file at the bottom if someone wants to chime in...)

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Your object is not vertical :

your object

If you modelize your object like this :

object in edit mode

And add a Simple Deform modifier like this :

simple deform modifier

You will obtain this :

final render

Does it help ?

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  • $\begingroup$ It's not that simple. The upper part in #1 is vertical like yours and seems somewhat coplanar with ZX plane. Its bottom part, though, is more like mine in #2 and slightly rotated. In general I think your upper part and my bottom part combined would look like #1, but I fail to get that... (I had a non-rotated mesh first, too.) $\endgroup$ – user38881 Aug 30 '17 at 9:40
  • $\begingroup$ Sorry, but I don't understand what you mean by slightly rotated ... Maybe, you should use the Vertex Group field in the Simple Deform field to apply your modifier only on a part of your object... $\endgroup$ – Dominique Parisot Aug 30 '17 at 10:17

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