I have a scene with some objects. Lamps, modelled stuff and imported 3ds objects.
When i try to rotate the 3d View via middlemouse, the pivotpoint is never inside the selected object. It always sits at the middle of the screen.
Is there a way to force blender to pivot around the selected object ?
Pivot Point settings imply that you can easily tell blender where the pivotpoint should sit.
But if i use it nothing changes.
Things i already tried:
I reset the origin.
I tried all Pivot Point Settings.
I applied Rotation and Scale.
I looked for already asked questions and answers but none of them helped.
What is it im doing wrong ? Is there a simple solution and im just stupid ?