I have a scene with some objects. Lamps, modelled stuff and imported 3ds objects.
When i try to rotate the 3d View via middlemouse, the pivotpoint is never inside the selected object. It always sits at the middle of the screen.
Is there a way to force blender to pivot around the selected object ? Pivot Point settings imply that you can easily tell blender where the pivotpoint should sit. But if i use it nothing changes. Things i already tried: I reset the origin. I tried all Pivot Point Settings. I applied Rotation and Scale. I looked for already asked questions and answers but none of them helped.
What is it im doing wrong ? Is there a simple solution and im just stupid ?